Professions

Description
A profession is an option for downtime to allow players to make some extra money, remove the need to fill every moment with detailed RP, as well as potentially create some plot hooks for their character. HOWEVER, over-use of professions to pass time will cost the character skills points at the end of the session unless the player uses them only as a bridge for further character development. Roleplaying is still highly encouraged.

Example Professions
A profession is anything that can reasonable be done at any point during downtime, but it could serve to have a profession that can even be achieved with limited resources, such as in hyperspace. A profession must be directly linked to one skill, but it need not be one of the following examples. Likewise, multiple skills could potentially be the source of a profession, but when the profession is chosen, it cannot be later linked to a different skill.

Examples: Self-Defence Instructor - Pistols Xeno Combat Trainer - Rifles Augment Design Consultant - Martial Arts Athlete Coach - Dodge - Precision Throwing {| border="1" align="left" cellspacing="1" cellpadding="1" style="width:100%;" class="article-table" ! scope="col"|Tier ! scope="col" style="width:10%;"|Cost, Individual ! scope="col" style="width:10%;"|Cost, Total ! scope="col"|Description
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