Ship: Titanite Reaver

Offense
[3] Class 1 Static Phase Railgun Turret: [45 + 4D B] Damage, benefits from energy boosts.

Armour
Ballistic Armour: [37] Energetic Armour: [29]

Shields
Ballistic DR: [17] Energetic DR: [12]

[1] Class 1 Adaptive Energy Remodulator: [+20] Shield HP, Every 100 points of damage dealt to shielding can either be set to refill 20 fuel, provide a +2 speed boost, +2D damage for energy weapons, or boost DR by 5. Lasts for 1 minute per use.

Capacity
Cargo Capacity: [1.0 CT] Passenger Capacity: [4] Crew: [2], Pilot, Gunner

Durability
Hull Hitpoints: [125] Shield Hitpoints, base: [100] Shield Hitpoints, total: [120] Hull Repair Complexity: [600c per HP] Systems Repair Complexity: [1100c per HP]

Speed
Combat Speed: [13]

Fuel Efficiency
Fuel Capacity: [300] Fuel per Planet (Pulsedrive): [8] Fuel per Stargate: [11] Fuel per Hyperspace Jump: [125]

Size
Length: [10m] Effective Cargo Space: [6.0 CT]