Traits: Adrenaline Control

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Lots of practice has netted you a very useful skill: for a free action in combat, but only once per encounter, you can artificially start an adrenaline rush that lasts until the beginning of your next turn that causes you to take half damage from all sources, after armour, and act with a +1D to AGI, PER, STR, and END. However, shock causes your body to react poorly to stress afterwards until things have calmed down, and once your rush is over you take +3 on all damage, after armour, until combat is over.=====
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