Hindrance: Suicidal

Value:
10

Description:
Characters with this hindrance have a death wish. They might not be forthcoming about it, and they might not even be direct about how they go about trying to accomplish their final act, but in the end they’re trying to get themselves killed. Whenever given the opportunity, characters with this hindrance will go out of their way to put themselves into harm’s way. They may just walk off on their own during a night-watch shift and not come back, or they may simply insist on taking point in every compound their group investigates. Hell, they may even strap dynamite to themselves and run into a group of innocents. If trying to kill themselves outright, as with a gun, a cliff’s edge, a noose and bucket, or any other device that requires them to off themselves, a character with this hindrance must roll Willpower (INT or CHA taking best), DC 15, with possible modifiers depending on the reasons for their suicidal feelings and external interference. If they succeed, the deed is done. If they fail, then something prevented them from committing the act, either internally or externally, such as leaving the safety on accidentally, or the rope breaking. If the character is prevented in this way twice in a row, then they should have a brief period of introspection or some sort of roleplaying event that leads them to re-evaluate their suicidal thoughts, and they can replace this hindrance as is appropriate.