Multitool Mod: Melee Weapon Hardpoint

Description
When getting into combat, especially on battlefields where power cells can run short quickly, needing to stop and take out a melee weapon can be long enough to end your fight then and there. However, with ever-advancing alchem-arc chips, now whole blades can be formed from energy in the blink of an eye, and with careful application, providing soldiers of the 29th century with emergency melee weapons and bayonets. In order for this mod to work, it needs an initial weapon to replicate, which it consumes in the process of mapping the structure, and a constant connection to the multitool, else their structure will start to degrade due to the semi-stable state the blades are kept in. Additionally, only weapons the size of knives can be used, currently.

Stats
The average melee weapon hardpoint mod provides the following stats:

Cost: 5,000c

Active Stat: Provides a copy of a melee weapon for use as normal without switching weapons.

Range: Touch

Energy Use: 5 energy