Traits: Follower

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In this day and age, having ponies who work for you and follow your orders is commonplace, especially if you captain a ship larger than a fighter. However, that’s not what this trait is about. This trait is for a single, specialized and much more noteworthy follower. If they’re younger, you might call them your protege. Or, perhaps you prefer trainee. They could also just be a good friend, or a previous hire that stuck around after the credits dried up. Create this follower as you would a PC, except they only have a skill points base pool of 10, rather than 15, and can’t take more than 20 points of hindrances. They also only bring 10K credits to the table of their own; you’ll be supplying their starting equipment. Finally, they cannot have followers of their own. This trait should be heavily discussed with your GM when you take it. They gain half the character points per session that you do, but you can also spend your own character points to increase the abilities of your follower, if you have a higher skill, to represent you spending your time training them, rather than yourself. The reverse is also possible, if your follower is purely a teacher. Additionally, they will not step in front of bullets for you, at first, nor will they perform unreasonable tasks. If they are treated badly, they may leave your service, possibly causing a lot of trouble when they do. However, if they are treated well, they will become willing to do things that would otherwise be unreasonable, or even die for you.=====
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