Traits: Cyberneural Piloting Interface

- {| border="1" align="left" cellspacing="1" cellpadding="1" style="width:100%;" class="article-table" ! scope="col"|Tier ! scope="col" style="width:10%;"|Cost, Individual ! scope="col" style="width:10%;"|Cost, Total ! scope="col"|Description
 * style="width:20%;"|I
 * 15
 * 15
 * 15

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Your character has received both the mental training and the implants necessary to mind-meld with whatever it is they’re driving or piloting. When using this ability, they can control the entire vehicle or ship by themselves, gaining the benefits of all positions, and gain a base of 3 actions in combat while doing so, rather than the normal 2. Can only be used for Class 1 and Class 2.=====
 * style="width:20%;"|II
 * 20
 * 30
 * 30

Your character’s mind is faster and more practiced at melding with the main ship computers than before. They now get 4 actions in combat, and can pilot Class 3 ships in this way.

 * style="width:20%;"|III
 * 25
 * 50
 * 50

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On some levels, your character is a computer, now. They’re so used to aligning their cognition with electronics that it’s second nature to them, and they can act faster than several ponies could otherwise, even working together. They now get 6 actions in combat.=====
 * }