Hindrance: Clumsy

Value:
7

Description:
While it is certainly difficult to be able to manipulate objects with your hooves, your character is worse at it than most. It’s not that they don’t try to be careful; they just don’t know what went wrong! Clumsy characters, while not necessarily lacking grace or agility, are very prone to mess up delicate tasks such as lockpicking, mixing chemicals, delivering mail, fixing a ship’s hull, reloading weapons, bomb defusal, and carrying delicate glass vials. This hindrance makes such delicate tasks more difficult, incurring a -1 penalty to the agility stat. Additionally, when clumsy characters do mess up, they tend to mess up more catastrophically than others. To reflect this, when the wild die is rolled as a 1 on any physical stat or their subskills, all other 1’s rolled are also then treated as failed wild dice.